Independent game studio from Germany —
building a soulslike open-world MMORPG for mobile and PC.
Currently in development
Soulslike combat inside a real MMO. Bosses with attack patterns worth learning, dodges that matter, deaths you earn — in a persistent open world shared with other players: hunting grounds, an economy, parties, PvP.
That combination barely exists anywhere. That gap is exactly why we're building this.
The world is drawn from Illyrian myth: sibling tribes descended from one bloodline, and one empty throne between them.
Read the wind-up, dodge through it, punish. Dying teaches you something.
Hunting grounds, villages, other players — everything happens in one living world.
Farm, trade, enhance your gear — and risk it. Progress you can hold.
Open-world fights, karma that marks the killers. Every choice sticks to your name.
Raw gameplay clips — no cuts, no music, straight from development builds.
Everything above is captured in-game on a Samsung Galaxy A54 — mid-range hardware. Dev logs and media are shown on the device class the game is built for first. All screenshots →
About
Riantek is an independent studio based in Germany. We build the kind of games we grew up sinking hundreds of hours into: persistent worlds, real economies, and boss fights that ask you to learn them.
ILLYROS: SERPENT THRONE is our first title. Development is open — progress, screenshots and honest setbacks are posted along the way.
Contact
Business and press:
contact@riantek.comDevelopment is public. Progress, new screenshots and honest setbacks land here first:
r/Illyros on Reddit