RIANTEK

Independent game studio from Germany —
building a soulslike open-world MMORPG for mobile and PC.

See what we're making

Currently in development

ILLYROS: SERPENT THRONE

ILLYROS: SERPENT THRONE

Soulslike combat inside a real MMO. Bosses with attack patterns worth learning, dodges that matter, deaths you earn — in a persistent open world shared with other players: hunting grounds, an economy, parties, PvP.

That combination barely exists anywhere. That gap is exactly why we're building this.

The world is drawn from Illyrian myth: sibling tribes descended from one bloodline, and one empty throne between them.

Bosses with real patterns

Read the wind-up, dodge through it, punish. Dying teaches you something.

A persistent shared world

Hunting grounds, villages, other players — everything happens in one living world.

An economy that matters

Farm, trade, enhance your gear — and risk it. Progress you can hold.

PvP with consequences

Open-world fights, karma that marks the killers. Every choice sticks to your name.

ILLYROS: SERPENT THRONE — in-game screenshot 1 / 1

Everything above is captured in-game on a Samsung Galaxy A54 — mid-range hardware. Dev logs and media are shown on the device class the game is built for first. All screenshots →

In developmentMobile (iOS & Android) & PCFull controller supportNo release date yet

About

A small studio, on purpose

Riantek is an independent studio based in Germany. We build the kind of games we grew up sinking hundreds of hours into: persistent worlds, real economies, and boss fights that ask you to learn them.

ILLYROS: SERPENT THRONE is our first title. Development is open — progress, screenshots and honest setbacks are posted along the way.

Contact

Get in touch

Business and press:

contact@riantek.com

Development is public. Progress, new screenshots and honest setbacks land here first:

r/Illyros on Reddit